Learning and building archaic temples
ΑΠΟΘΕΤΗΡΙΟ ΠΡΟΕΛΕΥΣΗΣ ΜΕΤΑΔΕΔΟΜΕΝΩΝ   
 
ΑΠΟΘΕΤΗΡΙΟ ΠΡΟΕΛΕΥΣΗΣ ΑΝΤΙΚΕΙΜΕΝΟΥ  
 
ΠΕΡΙΓΡΑΦΗ
Our proposal is based on the gamification model. The software used is html5, css3, java script, photoshop 2019 and illustrator 2020. In the first stage, students are taught the two orders in a reactive way. The different parts of the temples of both orders are presented and also there is some information on them. The students then asked to play three games: "Guess Who", "Builders of Another Era" and "Bridging Time". In the first game "Guess who" the acquisition of knowledge that is presented on the first phase of the software by students is sought. Players try to recognize the order in which various ancient temples were constructed. Applying the rules of the gamification, we use as a feedback the collection of points. In the second game "Builders of another era" the students are called as architects and builders of that era to build a temple themselves. This game consists of two levels. The player in the first level can more easily achieve the goal of the game, namely the construction of a Doric or Ionian temple. On the desktop (interface) there are all the pieces that make up the Doric or Ionian temple and the player is asked to build one of the two temples. The construction of the temple is done by drag and drop. In the next level he needs to show more analytical and synthetic thinking skills, as the student-player on the surface of the game sees all the parts of the temples of both orders and has to choose which elements belong to the order that he is called to build. Accordingly there is positive or negative feedback. In the third game "Bridging time" students through another game recognize these two orders in modern buildings from around the world and thus they find out the contribution of the ancient architecture in the construction of modern buildings in all over the world and the continuation of history, as this bridges historical time. In this game, the collection of points is used as feedback, just like in the first game.

ΣΗΜΕΙΩΣΕΙΣ ΓΙΑ ΤΗ ΔΙΔΑΚΤΙΚΗ ΑΞΙΟΠΟΙΗΣΗ
This software can be applied either in the computer lab, or in the classroom, or individually on the computer of each student. Internet access is required for students to click on the corresponding link. It is suitable for distance education. Games can be played either individually or in groups. The teacher explains to the students the platform of the game. In the first and third game the order of the questions is random and so they can work as an alternative way of evaluation. For the games, whether they are played in the classroom or in the computer lab, or individually at home, we estimate that we will need 1-2 teaching hours. First the information material will be presented and then the three games will be played. If the teaching is organized in groups, then the groups will be separated from the teacher, the necessary instructions will be given and the software will be implemented. If the game is done individually on students' personal computers, it may take an hour.


ΣΤΟΧΕΥΟΜΕΝΟ ΚΟΙΝΟ
ΕΚΠΑΙΔΕΥΤΙΚΗ ΒΑΘΜΙΔΑ
ΤΥΠΙΚΟ ΕΥΡΟΣ ΗΛΙΚΙΑΣ
12 - 16
ΤΕΧΝΙΚΑ ΣΤΟΙΧΕΙΑ
ΔΙΕΥΘΥΝΣΗ ΚΑΡΤΕΛΑΣ ΑΝΤΙΚΕΙΜΕΝΟΥ
ΔΙΕΥΘΥΝΣΗ ΦΥΣΙΚΟΥ ΠΟΡΟΥ
ΜΟΡΦΟΤΥΠΟΣ
application/zip
ΜΕΓΕΘΟΣ
13742.029 (KΒ)
ΑΝΑΓΝΩΡΙΣΤΙΚΟ
8525/1984
ΑΛΛΕΣ ΠΛΗΡΟΦΟΡΙΕΣ
ΑΠΟΘΕΤΗΡΙΟ ΠΡΟΕΛΕΥΣΗΣ ΑΝΤΙΚΕΙΜΕΝΟΥ
Φωτόδεντρο e-yliko χρηστών
ΑΠΟΘΕΤΗΡΙΟ ΠΡΟΕΛΕΥΣΗΣ ΜΕΤΑΔΕΔΟΜΕΝΩΝ
Φωτόδεντρο e-yliko χρηστών
ΚΑΤΗΓΟΡΙΟΠΟΙΗΣΗ
ΤΥΠΟΣ ΜΑΘΗΣΙΑΚΟΥ ΑΝΤΙΚΕΙΜΕΝΟΥ
ΘΕΜΑΤΙΚΗ ΠΕΡΙΟΧΗ
Ιστορία HistoryΙστορία > Αρχαιότητα (1100 π.Χ.- 4ος μ.Χ. αι.) Ancient times (1100 B.C. - 4th century A.D.)Αρχαιότητα (1100 π.Χ.- 4ος μ.Χ. αι.) > Τέχνες (Αρχιτεκτονική, Κεραμική, Πλαστική, Ζωγραφι... Arts (Architecture, Ceramic Art, Plastic Art, Painting)Τέχνες (Αρχιτεκτονική, Κεραμική, Πλαστική, Ζωγραφι...
ΣΥΝΤΕΛΕΣΤΕΣ & ΣΥΝΕΙΣΦΟΡΑ
ΣΥΝΤΕΛΕΣΤΕΣ ΑΝΑΠΤΥΞΗΣ / ΠΡΟΣΑΡΜΟΓΗΣ ΑΝΤΙΚΕΙΜΕΝΟΥ
σύλληψη: Αναστασία Λιθοξοΐδου
δημιουργία πρωτότυπου έργου: Αναστασία Λιθοξοΐδου
συγγραφή σεναρίου: Αναστασία Λιθοξοΐδου
υπεύθυνος παιδαγωγικού σχεδιασμού: Αναστασία Λιθοξοΐδου
ειδήμων/ονες γνωστικού αντικειμένου: Αναστασία Λιθοξοΐδου
υπεύθυνος περιεχομένου: Αναστασία Λιθοξοΐδου
επιμέλεια περιεχομένου: Αναστασία Λιθοξοΐδου
ΔΙΑΘΕΣΗ ΑΝΤΙΚΕΙΜΕΝΟΥ / ΜΕΤΑΔΕΔΟΜΕΝΩΝ
χορηγός άδειας χρήσης: ΛΙΘΟΞΟΪΔΟΥ ΑΝΑΣΤΑΣΙΑ
εκδότης/ες: ΙΤΥΕ
χορηγός άδειας χρήσης μεταδεδομένων: ΛΙΘΟΞΟΪΔΟΥ ΑΝΑΣΤΑΣΙΑ
εκδότης/ες μεταδεδομένων: ΙΤΥΕ
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