The educational game concerns the reconstruction of a city-state of the archaic era. Students having the theoretical background from the textbook are asked to apply their knowledge and create a city-state in the form of a puzzle. According to the Bloom classification, we move from learning and understanding to a higher form of educational goals, application. The third level in Bloom's target classification requires both knowledge and understanding on the part of the learner. This examines the ability to use knowledge that has not only been memorized, but also understood and it is now a tool for the student to resolve situations. The software used html5, css3, java script and photoshop 2019. Our proposal is based on the gamification model. As feedback the students collect points. There is a positive and a negative rating. The construction of the state city is done by drag and drop.